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51. ISBN 0262534452 Zoom

How Games Move Us: Emotion by Design (Playful Thinking)

Katherine Isbister
52. ISBN 0262534029 Zoom

The Second Digital Turn: Design Beyond Intelligence (Writing Architecture)

Mario Carpo
53. ISBN 0262061414 Zoom

Game Theory

Drew Fudenberg
54. ISBN 0262534517 Zoom

Play Matters (Playful Thinking)

Miguel Sicart
55. ISBN 0262516772 Zoom

Evocative Objects: Things We Think With

56. ISBN 0262529092 Zoom

Cloud Computing (The MIT Press Essential Knowledge Series)

Nayan B. Ruparelia
57. ISBN 0262534681 Zoom

Principles of Neural Design

Peter SterlingSimon Laughlin
58. ISBN 0262533286 Zoom

Frankenstein: Annotated for Scientists, Engineers, and Creators of All Kinds

Mary ShelleyDavid H. GustonEd FinnJason Scott RobertCharles E. Robinson
59. ISBN 0262037424 Zoom

Pseudoscience: The Conspiracy Against Science

Allison B. KaufmanJames C. Kaufman
60. ISBN 026252984X Zoom

The Outer Limits of Reason: What Science, Mathematics, and Logic Cannot Tell Us

Noson S. Yanofsky
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